i have been pretty busy as well trying to keep everything organized, but I did have some extra time to work on a third enemy for our game. If we ever get to it, then it would be great. If wee keep going at the rate that we're going, we could even get a fourth enemy.
Tuesday, October 16, 2018
Bugs,bugs, and more bugs
This game just gets even better and better! In my opinion. the programmers have been working hard on making the enemy spawner to work, along with the positioning of the cameras so they are centered and look right. Jeff and the designers have been pretty hard at work as well coming up with ideas on how the environment should look like, and I am loving it so far. it's not just going to be a simple jungle landscape, but a bit more complex. it's gong to have some stone walkways, cliffs, and even a marshy area.
Great progress!
We made a lot of progress today and I couldn't be prouder. Jeff went pretty ham this week as well and began working on a whole bunch stuff. What he ended up doing is one of the attack animations for the spider and I might add, it turned out pretty well. It conveys the feeling of ferocity and fear that I was hoping to get for this game.
He also had some spare time and created an intro for our game and it exceeded my thoughts on what the intro should be. The designers also go all of the enemy damage stats done and balanced, as well as all of the weapon damage stats. The programmers were able to get the enemy to attack the player model and actually kill it.
He also had some spare time and created an intro for our game and it exceeded my thoughts on what the intro should be. The designers also go all of the enemy damage stats done and balanced, as well as all of the weapon damage stats. The programmers were able to get the enemy to attack the player model and actually kill it.
Sunday, October 14, 2018
Let's keep 'er Going
After the little incident of last, everything seems to be going pretty good. We're all back, hard at work and I couldn't be prouder. We have been making some very good progress and I am confident that we can get a lot more work done than I originally thought. The artists are back at work creating a variety of foliage for the environment, programmers were working on making sure the occulus was working, and designers are working on weapon damage balancing.
We were able to get the main character model fully textured and tested in the unity. I had created the rough model and Jeff had gone back and refined it so that it would look presentable. i think that it turned out pretty great in my opinion. The foliage is looking pretty good so far and if we keep this up, we could have huge variety of plants for our environment.
We were able to get the main character model fully textured and tested in the unity. I had created the rough model and Jeff had gone back and refined it so that it would look presentable. i think that it turned out pretty great in my opinion. The foliage is looking pretty good so far and if we keep this up, we could have huge variety of plants for our environment.
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