Monday, September 24, 2018

Not without some problems...

This has been a bit of a stressful week. Our team ran into a bit of an issue. People began to work on things that were not supposed to be worked on, and that made others upset, because it disrupted the pipeline that was set up. When we talked about it in the meeting on Friday, it went in a different direction. One of our group members got tired of how this had been going on, and told the entire team how he had felt. which I understood his POV, but there could've been a better way of handling things instead of going off on the entire team.
I don't want our morale to be weakened by this because then we won't get anything done. he did end up apologizing to everyone and I am grateful for that.

Creating a Hazmat Suit

Today we were actually able to get a lot done, and it felt really good to see progress. The artists have mostly finished  the foliage for the jungle, while the programmers have been working on getting the movement working on the oculus with a pre-generated environment. The designers have been working on balancing out the damage output for the weapons and damage output for the enemies as well.

Jeff worked on refining the camel spider, getting it completely textured and done. it looked very creepy and I loved it. He was also in charge of getting the movement animation and attack animation done. While he was doing that, I was working on the main character ,Cyrus. It was my first time modeling a full human body in a while, but I think I did a good job.

Tuesday, September 11, 2018

Week 2

So this is week two of Heavy Impact's development.(yes, this is what I called our team, it has a nice ring to it) Today we were continuing our talks on what needed to be done, at least for the sprint that we were planning. it went pretty smoothly in my opinion, especially with Geoff talking to all of he artists and giving them tutorials on how to do the foliage for the trees.

Geoff and I also got into the discussion of who would do what character. We decided on doing a spider instead of a beetle, because it would be more menacing and scary. Geoff would work on the camel spider, and I would work on the main character, who wears a hazmat suit. I haven't modeled a humanoid character in a while so this should be interesting.

Tuesday, September 4, 2018

The Start of Something New

Today was the beginning of the semester and the beginning of new projects. It was the first day of my interactive display class, which I was really looking forward to. We were all introduced to Seth, who is our instructor, and the syllabus. It was kind of a boring process, but it had to be done. After we got that done, the fun part came in.
We threw a bunch of ideas for games onto the board and had a voting to see what three ideas would become demos. Long story short, we ended up with three pretty solid ideas, ExoSlayer(which was my idea), a lerpz battle royale, and a unity tool interaction demo. I was a bit surprised to see that mine was on of the ones that we were making. And to make maters even more interesting, I became the product owner. This is my first time in a leadership position, so we'll see how it goes.

My Journal