Tuesday, December 25, 2018

Things that Fly...

The main focus of this week was implementation, implementation and design. Greg, who is on the art team, had some free time  after completing his tasks for the week. So I told him that he could create a new enemy for the game. And he did. He created a very good wasp model that would add a lot of variety to the game as it would add a flying enemy. i think that it turned out very well, with jeff polishing up the model and texturing it.

Tuesday, December 18, 2018

Walking,walking....

Its been the same issue again this week. The mantis is still not cooperating on working, but the others are, which is weird, because we just added the centipede into the game, and it already works! So the programmers are still getting that to work, but the rest of us were still working on the environment, well all of the artists were.
Centipede walking

Centipedes are crawling

It was a good day today, but not without some technical issues. The programmers were trying to find out the issues as to why the mantis wasn't doing its attack animations correctly, while all of the other enemies were moving around just fine. And we couldn't figure out why it was doing that. so while the programmers were doing that, the artists were busy redoing their plants because they were not made correctly. The poly count for them were too high so they needed to be lowered.

I, on the other hand was working on a separate thing. I was working on a new enemy for the game. We decided that we needed a more ground based enemy, so I decided on a centipede. I think that a centipede would be a great addition to the game and add more fear to our game.

Saturday, December 15, 2018

The week after...

The week after midterms wasn't really any different than any of the other weeks. Our work was coming along, people were doing what they were doing for the most part. Greg was working on some more plants for the environment, specifically, mushrooms. I think it would a lot more variety of color than just the basic green of the forest. Geoff had been creating some plants for the environment as well(trying to keep himself busy). But he was also getting the enemies animated and attacking.
Mantis attack animation

Thursday, November 29, 2018

Midterms

Today is the day for Midterms, and it went unusually fine, compared to my past experience. This week, kept working as usual, with the artists working on plants for the environment. The designers working on some sound design and tweaking  some things on the level. Sarah was working on a few lily flowers that we will be using for the environment. Greg and Michael were working on other plants as well, Greg with a banana plant and Michael with some tree branches.



Tuesday, October 16, 2018

Bugs,bugs, and more bugs

This game just gets even better and better! In my opinion. the programmers have been working hard on making the enemy spawner to work, along with the positioning of the cameras so they are centered and look right. Jeff and the designers have been pretty hard at work as well coming up with ideas on how the environment should look like, and I am loving it so far. it's not just going to be a simple jungle landscape, but a bit more complex. it's gong to have some stone walkways, cliffs, and even a marshy area. 

i have been pretty busy as well trying to keep everything organized, but I did have some extra time to work on a third enemy for our game. If we ever get to it, then it would be great. If wee keep going at the rate that we're going, we could even get a fourth enemy. 

Great progress!

We made a lot of progress today and I couldn't be prouder. Jeff went pretty ham this week as well and began working on a whole bunch stuff. What he ended up doing is one of the attack animations for the spider and I might add, it turned out pretty well. It conveys the feeling of ferocity and fear that I was hoping to get for this game.



He also had some spare time and created an intro for our game and it exceeded my thoughts on what the intro should be. The designers also go all of the enemy damage stats done and balanced, as well as all of the weapon damage stats. The programmers were able to get the enemy to attack the player model and actually kill it. 


Attack spider

Sunday, October 14, 2018

Let's keep 'er Going

After the little incident of last, everything seems to be going pretty good. We're all back, hard at work and I couldn't be prouder. We have been making some very good progress and I am confident that we can get a lot more work done than I originally thought. The artists are back at work creating a variety of foliage for the environment, programmers were working on making sure the occulus was working, and designers are working on weapon damage balancing.

We were able to get the main character model fully textured and tested in the unity. I had created the rough model and Jeff had gone back and refined it so that it would look presentable. i think that it turned out pretty great in my opinion. The foliage is looking pretty good so far and if we keep this up, we could have huge variety of plants for our environment.

Monday, September 24, 2018

Not without some problems...

This has been a bit of a stressful week. Our team ran into a bit of an issue. People began to work on things that were not supposed to be worked on, and that made others upset, because it disrupted the pipeline that was set up. When we talked about it in the meeting on Friday, it went in a different direction. One of our group members got tired of how this had been going on, and told the entire team how he had felt. which I understood his POV, but there could've been a better way of handling things instead of going off on the entire team.
I don't want our morale to be weakened by this because then we won't get anything done. he did end up apologizing to everyone and I am grateful for that.

Creating a Hazmat Suit

Today we were actually able to get a lot done, and it felt really good to see progress. The artists have mostly finished  the foliage for the jungle, while the programmers have been working on getting the movement working on the oculus with a pre-generated environment. The designers have been working on balancing out the damage output for the weapons and damage output for the enemies as well.

Jeff worked on refining the camel spider, getting it completely textured and done. it looked very creepy and I loved it. He was also in charge of getting the movement animation and attack animation done. While he was doing that, I was working on the main character ,Cyrus. It was my first time modeling a full human body in a while, but I think I did a good job.

Tuesday, September 11, 2018

Week 2

So this is week two of Heavy Impact's development.(yes, this is what I called our team, it has a nice ring to it) Today we were continuing our talks on what needed to be done, at least for the sprint that we were planning. it went pretty smoothly in my opinion, especially with Geoff talking to all of he artists and giving them tutorials on how to do the foliage for the trees.

Geoff and I also got into the discussion of who would do what character. We decided on doing a spider instead of a beetle, because it would be more menacing and scary. Geoff would work on the camel spider, and I would work on the main character, who wears a hazmat suit. I haven't modeled a humanoid character in a while so this should be interesting.

Tuesday, September 4, 2018

The Start of Something New

Today was the beginning of the semester and the beginning of new projects. It was the first day of my interactive display class, which I was really looking forward to. We were all introduced to Seth, who is our instructor, and the syllabus. It was kind of a boring process, but it had to be done. After we got that done, the fun part came in.
We threw a bunch of ideas for games onto the board and had a voting to see what three ideas would become demos. Long story short, we ended up with three pretty solid ideas, ExoSlayer(which was my idea), a lerpz battle royale, and a unity tool interaction demo. I was a bit surprised to see that mine was on of the ones that we were making. And to make maters even more interesting, I became the product owner. This is my first time in a leadership position, so we'll see how it goes.

My Journal