The main focus of this week was implementation, implementation and design. Greg, who is on the art team, had some free time after completing his tasks for the week. So I told him that he could create a new enemy for the game. And he did. He created a very good wasp model that would add a lot of variety to the game as it would add a flying enemy. i think that it turned out very well, with jeff polishing up the model and texturing it.
Tuesday, December 25, 2018
Tuesday, December 18, 2018
Walking,walking....
Its been the same issue again this week. The mantis is still not cooperating on working, but the others are, which is weird, because we just added the centipede into the game, and it already works! So the programmers are still getting that to work, but the rest of us were still working on the environment, well all of the artists were.
Centipede walking
Centipede walking
Centipedes are crawling
I, on the other hand was working on a separate thing. I was working on a new enemy for the game. We decided that we needed a more ground based enemy, so I decided on a centipede. I think that a centipede would be a great addition to the game and add more fear to our game.
Saturday, December 15, 2018
The week after...
The week after midterms wasn't really any different than any of the other weeks. Our work was coming along, people were doing what they were doing for the most part. Greg was working on some more plants for the environment, specifically, mushrooms. I think it would a lot more variety of color than just the basic green of the forest. Geoff had been creating some plants for the environment as well(trying to keep himself busy). But he was also getting the enemies animated and attacking.
Mantis attack animation
Mantis attack animation
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