Tuesday, September 11, 2018

Week 2

So this is week two of Heavy Impact's development.(yes, this is what I called our team, it has a nice ring to it) Today we were continuing our talks on what needed to be done, at least for the sprint that we were planning. it went pretty smoothly in my opinion, especially with Geoff talking to all of he artists and giving them tutorials on how to do the foliage for the trees.

Geoff and I also got into the discussion of who would do what character. We decided on doing a spider instead of a beetle, because it would be more menacing and scary. Geoff would work on the camel spider, and I would work on the main character, who wears a hazmat suit. I haven't modeled a humanoid character in a while so this should be interesting.

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